Long SkyTrain trips ideal for game-development
A screenshot of Jesse Faltus' mini-game, inURface, where users can throw snowballs at real-life faces. (PHOTO SUBMITTED)
Some stare out the window. Others listen to music and even more are glued to their phone while taking transit. Jesse Faltus, however, spends his time building a videogame designed during his frequent SkyTrain trips.
The game, launched last month, is called “inURface.” It focuses around using players’ real-life images as avatars or characters inside each game.
Players are automatically linked to other users closest to them to engage in what would eventually be a series of mini games. Currently, only a snowball fight game is available.
“The whole idea of the game is to play mini games with your friends, and have your face in the game,” said the 29-year-old developer.
“What I noticed was all of us had iPhones and iPads and we didn’t have a game we could enjoy together and laugh, enjoy each other’s family rivalry.”
For five days a week the Plenty of Fish lead IOS developer rides from New Westminster’s Columbia Station to downtown Vancouver.
The trip usually takes 45 minutes and it’s during this time that Faltus is on his laptop creating his digital magic.
The game has been in development since November and hundreds of hours has been spent developing the idea “from scratch.”
“You can absolutely play on transit. It just requires a 3G connection or WiFi,” Faltus said. “There’s an option to just ‘play now.’ If you met someone that has the game sitting next to you … it will auto-match you.”
The game costs 99 cents in the iTunes store.
“I hope it catches on in any social gathering, or any place where there’s a lot of people.”