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Weekend Edition

Real-time strategy version of hit shooter game misses the mark


By STEVE TILLEY, Sun Media

Remember that episode of Buffy the Vampire Slayer where Buffy and the rest of the gang fall under a demonic influence that forces them to communicate solely via Broadway-style musical numbers? (If your eyes are glazing over at this unbidden blast of geekery, hold tight. It gets worse.)

It wasn’t just a matter of the series creators deciding it would be fun to do an all-singing episode of Buffy. The thing that made it work so well was that the core structure of musicals — people voicing their innermost thoughts in song — provided a way to give fans new insights into the show’s characters, and the characters a better understanding of each other.

Halo Wars is Microsoft’s attempt to take the multi- million selling Halo first- person shooter series and turn it into a real-time strategy game, similar to home computer faves like Starcraft or developer Ensemble Studios’ own Age of Empires.

On paper, it sounds kind of cool — cooler than singing vampire slayers, certainly. But unlike that Buffy episode, Halo Wars doesn’t quite work well enough in its own right to make the effort seem well-spent.

Make no mistake, Halo Wars is absolutely dripping with the essence of Halo, in setting and mythology and the familiar machinery and enemies from video gamedom’s favourite future-war.

Instead of controlling a single heavily armed guy in power armour, you’re indirectly guiding squads of marines, convoys of Scorpion tanks, flocks of Hornet aircraft and so on, waging war against the alien Covenant threat (in the 15- chapter solo campaign, set 20 years before the events of the original Halo) or duking it out head-to-head in the multiplayer modes.

Halo Wars does a good job of reworking real- time strategy game controls for a console gamepad — much better than most attempts at bringing this PC-centric genre to living room gaming machines — yet something still gets lost in translation.

The problem is that too many concessions have been made to shoehorn this genre onto the Xbox 360, and to do it in such a way that Halo fans who’ve never played this kind of game can appreciate it. While the basic elements of real-time strategy games are here — base building, unit manufacturing, tactical planning and so on — a lot of what makes these games so compelling has been left out.

Sure, once you’ve got a handle on the controls and memorized the various shortcuts for selecting units, Halo Wars is fun to play. The production values are excellent, and the storyline offers some nifty new glimpses into the Halo universe, much of it told in slick CGI cutscenes.

But as you grind your way through Halo Wars, you might ultimately wonder: Why? Why try to morph one of gamedom’s most successful shooter franchises into a strategy title? Was the world crying out for a Halo strategy game?

No, but then the world wasn’t clamouring for a musical episode of Buffy the Vampire Slayer, either. Thing is, the ends justify the means when it comes to entertainment, and while Halo Wars is slick, solid and reasonably fun, it’s not memorable enough to stand alongside its shooter brethren in the Halo franchise. Not even if you were to set it to music.

BottomLine

While Halo Wars is an enjoyable strategy game full of familiar elements from the Halo universe, it ultimately never quite clicks. Fans of both Halo and real-time strategy games should love it, others might not feel compelled to see it through.

Halo Wars

Xbox 360

Ensemble Studios/ Microsoft Game Studios

Rating: Teen

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